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graphical interpretation via Glaisher notation

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11: 7.3 Graphics
§7.3 Graphics
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Figure 7.3.1: Complementary error functions erfc x and erfc ( 10 x ) , 3 x 3 . Magnify
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Figure 7.3.2: Dawson’s integral F ( x ) , 3.5 x 3.5 . Magnify
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Figure 7.3.5: | erf ( x + i y ) | , 3 x 3 , 3 y 3 . … Magnify 3D Help
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Figure 7.3.6: | erfc ( x + i y ) | , 3 x 3 , 3 y 3 . … Magnify 3D Help
12: 4.3 Graphics
§4.3 Graphics
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Figure 4.3.1: ln x and e x . … Magnify
In the graphics shown in this subsection height corresponds to the absolute value of the function and color to the phase. …
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Figure 4.3.3: ln ( x + i y ) (principal value). … Magnify 3D Help
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Figure 4.3.4: e x + i y . Magnify 3D Help
13: 11.3 Graphics
§11.3 Graphics
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Figure 11.3.1: 𝐇 ν ( x ) for 0 x 12 and ν = 0 , 1 2 , 1 , 3 2 , 2 , 3 . Magnify
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Figure 11.3.2: 𝐊 ν ( x ) for 0 < x 16 and ν = 0 , 1 2 , 1 , 3 2 , 2 , 3 . Magnify
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Figure 11.3.3: 𝐇 ν ( x ) for 0 x 12 and ν = 3 , 2 , 3 2 , 1 , 1 2 . Magnify
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Figure 11.3.4: 𝐊 ν ( x ) for 0 < x 16 and ν = 4 , 3 , 2 , 1 , 0 . … Magnify
14: DLMF Project News
error generating summary
15: Viewing DLMF Interactive 3D Graphics
Viewing DLMF Interactive 3D Graphics
WebGL is a JavaScript API (application programming interface) for rendering 3D graphics in a web browser without the use of a plugin. Our WebGL code is based on the X3DOM framework which allows the building of the WebGL application around X3D, an XML based graphics code. … ” VRML (Virtual Reality Modeling Language) is a standard file format for viewing 3D graphics on the web and X3D is its successor. …
16: 10.26 Graphics
§10.26 Graphics
§10.26(i) Real Order and Variable
For the notation, see §10.45. …
17: 23.16 Graphics
§23.16 Graphics
18: 28.21 Graphics
§28.21 Graphics
Radial Mathieu Functions: Surfaces
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Figure 28.21.6: Ms 1 ( 2 ) ( x , h ) for 0.2 h 2 , 0 x 2 . Magnify 3D Help
19: 18.40 Methods of Computation
Stieltjes Inversion via (approximate) Analytic Continuation
Gautschi (2004, p. 119–120) has explored the ε 0 + limit via the Wynn ε -algorithm, (3.9.11) to accelerate convergence, finding four to eight digits of precision in w ( x ) , depending smoothly on x , for N 4000 , for an example involving first numerator Legendre OP’s. … The bottom and top of the steps at the x i are lower and upper bounds to a x i d μ ( x ) as made explicit via the Chebyshev inequalities discussed by Shohat and Tamarkin (1970, pp. 42–43). … In what follows this is accomplished in two ways: i) via the Lagrange interpolation of §3.3(i) ; and ii) by constructing a pointwise continued fraction, or PWCF, as follows: …where the coefficients are defined recursively via a 1 = x 1 , N x 2 , N 1 , and …
20: 28.12 Definitions and Basic Properties
§28.12(i) Eigenvalues λ ν + 2 n ( q )
For graphical interpretation see Figure 28.13.1. …